Yes, you are right, clones receive broadcasts in the same way the ‘normal’ sprite does. You can use a local variable to help as each clone will have it's own version of a local variable. You can set it to ‘1’ before you make the clones and then back to ‘0’ and the clones will have it set to 1 while the main sprite has 0 (or you can set in using the ‘when I start as a clone’ block) or you can give each clone it's own number which can be really useful.Thanks for the help! I'll try to figure out a way to make the local variable.
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